About Project Ghost:
Heavily inspired by Ghost of Tsushima, This is a small proof of concept project that I've been working on with a few other developers.
My role has mostly been related to combat and AI, where there is an extremely heavy focus on realism. The game is a mix of stealth and action, similar to various other games. Additionally, the level design is meant to reflect the conventions and trends of AAA games, leading to seamless levels and strong player autonomy.
Project Length:
4 MonthsTeam Size:
~10 PeopleEngine:
Unreal EngineRoles:
Combat DesignerTechnical DesignerNarrative Consultant